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modoReviews
  • Discover MODO's Iterative Pipeline - Powertranslator plug-in for MODO to import wider range of common CAD formats, Andy Brown of The Foundry, Novedge, Oct 16, 2014
  • 10 Things to Know About MODO for Product Design and Design Visualization - advanced, full integrated renderer, ability to create a wide variety of preset types, Mesh Fusion plug-in to achieve real-time Booleans with subdivision surfaces, flexible VFX rigging system, Andy Brown of Foundry, Novedge, Sep 18, 2014
  • How to Use MODO for Product Design, Step by Step - Mesh Fusion plug-in helps create live, fully editable Boolean object, 'modeling with subdivision surfaces' creates very complex organic surfaces quickly, render preview viewport gives live updates, allowing to see any change made to design in real time, Andy Brown of Foundry, Novedge, June 18, 2014
  • modo 801 Updates Pay Off for the Product Designers - more control when painting curved lines over surfaces, new physically based thin film material, Stephen Holmes, DEVELOP 3D, Apr 28, 2014
  • modo for Design Exploration - Q&A with Greg Brown - using skin material presets effectively, working with skeletons, IK chains, mesh binding, machine configuration to run with modo 701, Aurora Meneghello, Novedge, Jan 2, 2014
  • Review: Can modo 701 Make Its Mark on Animation and VFX? - powerful modeling workflow, stripped back animation interface, automatic character setup kit for rigging biped character, Paul Younghusband, Animation World Network, July 26, 2013

  • Luxology modo 701 - faster replicator array tool, contour, continuous bridge tools, color coding available on all layers, improved graph editor, Python support, Mark Clarkson, Desktop Engineering, July 1, 2013
  • Luxology modo 701 - full-fledged pro-grade animation pipeline tool, impressive modeling tools for building complex organic form, fine control over lighting, individual reflections, cameras, Adam O'Hern, DEVELOP 3D, June 21, 2013
  • Create a Custom Material Preset Library in modo - locate new material in preset browser, link material, adjust render settings to save custom material, Simon Martin, SolidSmack, Feb 26, 2013
  • Q&A: What the Luxology/the Foundry Merger Means - Brad Peebler, Simon Robinson about things merger brings to each company, industry, possibilities to expand into other areas, future plans obstacles, Karen Moltenbrey, Post, Sep 25, 2012
  • Rendering with Character - Luxology modo 601 offers full 3D inverse kinematics, bones, integrated dynamics simulation with recoil, rounded edge rendering, CAD loaders to have nice, smooth-shaded quad polygons, Mark Clarkson, Desktop Engineering, July 2, 2012
  • modo 601 - rounded edge shader, cell edges feature, render Booleans, camera clipping feature for visualization, render passes to maintain number of iterations of scene simultaneously, Paul McCrorey, Develop 3D, May 21, 2012
  • New Modo Power SubD-NURBS Reverses the CAD Pipeline - plug-in converts models into NURBS-based CAD models, Randall Newton, Graphic Speak, May 9, 2012
  • Get Your 3D Kung Fu On: How to Use the Radial Array Tool in modo - creating DNA strand, Josh Mings, SolidSmack, Mar 31, 2012
  • Luxology Launches modo 601 and New CAD Loaders - character animation functionality, retopology modeling, photorealistic rendering capabilities, supports 3Dconnexion Space Navigator, Nancy Spurling Johnson, Cadalyst, Mar 22, 2012
  • Q&A: Luxology's Brad Peebler on modo 601 - talk on software evolution, character posing tools, render management functionality, motion graphics functionality, Post, Mar 15, 2012
  • CAD Loaders for modo 601 - CAD Loader plug-ins are based on Parasolid kernel, transform CAD geometry into tessellated surfaces, the preferred format in rendering operations, Kenneth Wong's Virtual Desktop, Feb 29, 2012
  • modo 601 Released Into the Wild - CAD loader tool, lots of shaders added, tools for rebuilding sloppy sketch mesh, rigging, completely rewritten rendering workflow, Space Navigator support, Adam O'Hern, SolidSmack, Feb 29, 2012
  • Visualization Product Guide - latest offerings include: KeyShot 2.2, Modo 501, Showcase 2012, HDR Light Studio 3, DeltaGen for Teamcenter, ShaderLight, Bunkspeed Shot, DEVELOP 3D, Dec 14, 2011
  • A Force to Reckon with in the 3D World - modo 501 has real-time render preview, bump map, displacement map engines, impressive animation system, new set of procedural textures, 'worth the cost' release, Mark Clarkson, Desktop Engineering, July 1, 2011
  • Amplify Your Designs with These Rendering and Visualization Tools - modo 501, Maxwell Render, Lightworks, solidThinking 8.5, Bunkspeed, Rita Stange, MicroStation Connections, May 31, 2011
  • Luxology's modo the Driving Force Behind Futuristic New Car - advanced modeling, rendering capabilities of modo 501 helped create high-performance 3-wheeled trike, CADdigest.com, June 9, 2011
  • modo for SolidWorks Kit - specific tools for import, UI, collection of preset materials, preset environments, training videos, Rob Rodriguez, Apr 18, 2011
  • Review: modo 501 - improved render speed, inverse kinematics tools, Pixar subdivision surfaces modeling, multi-resolution meshes feature, 3DWorld, Apr 6, 2011
  • Interview with Mr Peebler of Luxology - modo 501, SolidWorks, Bentley adopting Nexus engine, Package Design and Construction Kit, Al Dean, Develop 3D, Mar 23, 2011
  • Luxology Puts the Smack in the New Package Design PACK - product packages, boxes, cans, easy to model, render with multitude of presets, Josh Mings, SolidSmack, Mar 14, 2011
  • Luxology Modo 501 - model, render, animate for 3D design all in single interface, powerful polygon modeler allows detailed sculpting, Josh Mings, DEVELOP 3D, Feb 8, 2011
  • modo 501 with Pixar Subdivision Surfaces - increase in rendering speed over modo 401, enhanced texture baking, depth of field, bump mapping, Kenneth Wong, Desktop Engineering, Dec 16, 2010
  • Luxology Modo 401 Impresses - supporting 2D planar inverse kinematics setups, replicators, volumetric lights, Mark Clarkson, Desktop Engineering, Oct 1, 2010
 
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